Friday, May 25, 2018

Rare Behind The Scenes Glimpses and Voices





                                   Behind  the Scenes Glimpses For The Black Cauldron
(A video I assembled of excerpts from TV specials  that had these segments.  The Illusion of Life (1981), Backstage at Disney (1983) and The Disney Family Album: Voice Actors (1985)

                                                       
                                                  from YouTube channel ChroniqueDisney
This one comes from France.  pencil tests, animators using a live pig as a model for hen wen. and also sound effects for the film.





                            Interview with Susan Sheridan, voice actress for Princess Elionwy
             Update: Sadly it looks like YouTube deleted Susan's interview with her daughter






                 Here is another interview with Susan Sheridan with movie reviewer Jambareeqi.





                                                        Voices of The Black Cauldron
                                              from the YouTube channel Natural Vanguard
                                       Interview footage with Joe Hale, John Hurt and John Byner.

seems like the same interviews for John Hurt and John Byner from Disney Channel's The Disney Family Album series' May 1985 episode Voice Actors are shown. 


                                            

                                                the rare The Black Cauldron 1985 press kit


Tuesday, May 22, 2018

"Oh We are Going To Make This Realistic" Part 2

Excerpt from an interview with Ron Clements and John Musker

                                                                     Ron and John

Ron: “We were both sort of united on Caldron,
from the standpoint that we had certain ideas for the movie that were not embraced, and we kind of became sort of…”

John: “We were the odd men out,
along with a few other people who wanted the story and the characters to go in a certain way,
and the people in charge didn’t see it that way. It was very frustrating.”

Ron: “We were exiled. We were basically banished from the movie.”

John: “They said, ‘You guys have a different idea, go off and do it.’”

Ron: “So we were both exiled from Cauldron and we both worked together on Great Mouse Detective. Ron Miller, who was the head of the studio at that point,
was the producer of Great Mouse Detective.
We had been working on the story for maybe a year and a half,
and Ron just disappeared.”

John: “He was busy fending off a takeover.”

Ron: “He never showed up, and we became this little floating island, [wondering], ‘Does anybody know that we’re here?’
Finally, Michael Eisner came, and Jeffrey Katzenberg, and Roy Disney came back, and we had to pitch our Great Mouse idea to them as if it were a brand new project,
even though we’d been working on it for a year and a half. They liked it and wanted to do it.”

http://www.animationmaga...ntion-the-unmentionable/



the animation guild's interview with Disney animator David Block


David Block: I Came off of Fox and the Hound, and there were two movies getting ready to go. One was The Black Cauldron, which everyone was so excited about,

Steve Hulett: yeah, yeah

David Block: and the other one was Mickey's Christmas Carol

So in those days if you wanted to lobby for yourself, you did a personal test on your own time.

working nights and weekends just you wern't established yet you wern't the ron clements or john polmeroys or that ilk

You had a sort of win them over that you could do something.

Steve Hulett: sure

David Block: so i did a test of the hero from black cauldron and I went in to show the director, one of the directors who remain nameless

and he looked at that and said "Oh thats thats much broader then anything we're going to be doing, we're going to go very realistic."

Steve Hulett: it was the sleeping beauty snydrum

David Block: So I came out of there and went" I gotta get off this movie, I gotta get on Mickey's Christmas Carol"

so I did get on Mickey's Christmas Carol. and that was phonominial. aah god what a blast. and I was among really great animators. Glenn was on it. ed gombert, randy cartwright, mark henn, dale bear

I was in a very select group of animators, and we had a great time, the picture came out great. and became kind of an anual event when the thing would show up on tv

and more importantly kept us off of black cauldron for two years


Steve Hulett: yeah

David Block
: That was fa fantasitic because that thing was going into the toilet real quick

Steve Hulett
: yeah

David Block: so mark and I finished Blac uhh Mickey's Christmas Carol together and went on to black cauldron together and we even went on to the same sequence together

Steve Hulett: yeah,

David Block: and...

Steve Hulett
you end up you still got it

David Block: we still got it but we gotta see some characters by Black Cauldron standards. we ende up doing this character Fflewder Fflam

Steve Hulett: he was good

David Block
: he was a comic relief

Steve Hulett: creeper was too that were comic relief

David Block: right and Gurgi was also comic relief. but anyway we got htis character.
so we got this character we worked on him and we got off early to work on basil of baker street.

Steve Hulett: yeah

David Block: which became great mouse detective we got on to that early


here is the link to the interview both audio and video: https://animationguild.o...ral_history/david-block/

"Oh We are Going To Make This Realistic" Part 1


transcript excerpt from the audio commentary of Don Hann’s documentary Waking Sleeping Beauty:

Don Hann: Now let’s hear from George Scribner, Who went on to direct Oliver & Company,
here he talks about working at the studio during The Black Cauldron.

George Scribner: There was this level of dissension and the movie that they were working on this was The Black Cauldron
was not universally liked.
You go to screenings and you would be watching sequences that had very little character development.
Or no one was compelling, there was no one of interest. Yet there was– These sequences and these beats and these acts
were celebrated by the directors and the producers above you.

You’re at them, going, are we looking at the same movie? What are you trying to accomplish?
Where’s the charm? Where’s the heart? Where are all the things that made Dumbo?
Which, in my opinion, is one of the greatest movies ever made.
It’s the simplest storyline with this enormous sense of affection and emotion. And it’s this gorgeous little film.
I’m like, do you guys know your legacy?
Do you know the precedents that have established that you can look back to? What are you tryin to do?

It became clear, apparently, that I suppose most of these directors were looking at “Raiders” and some of the work
that Lucas and Spielberg were doing
And how can we make movies like them? Well no,
the object is to make movie that are dear to your heart, that spring within you.

It was a crazy period



                                                    (a young Tim Burton at the drawing board)


Excerpt from:
Jim Korkis' MousePlanet Article on Tim Burton The Early Years

In an attempt to find an appropriate use for the obviously talented Burton, Disney decided to make him a concept artist and team him with another young animator, Andreas Deja.
“They were very nice to me,” Burton said. “They said, ‘We’re doing this movie, The Black Cauldron’, so I just sat in a room for a year and came up with ideas and stuff,
just drew any idea I wanted to, and it was great. It was like weird characters, weird props, weird furniture, just sitting in a room doing whatever I wanted.
But at some point I realized they had no intention of using any of it. It was like that TV show, The Prisoner. It was all very pleasant, all very nice,
everyone’s smiling and being very supportive. But it’s like you realize early on that it’s like a vacuum, a black hole. When I was at Disney, animation was in a terrible state.
I just wanted to get out. The talent was there, but they didn’t have the foresight to see that people have a sense of quality and would respond to it.”
It was really not a collaboration between Burton and Deja. Their styles and personalities were very different. While some of Deja’s designs made it into the final film,
none of Burton’s work did. All of that work is owned by the Disney Studio and if they were clever they could release a book of Burton’s imaginative sketches for the film,
including a Burton creature that is created by four distinctive animals when it is frightened.

https://www.mouseplanet....n_The_Early_Disney_Years


























                                                                       Andreas Deja
                   
        (Disney gave Andreas assignment of Disneyfing Tim Burton’s Black Cauldron designs.
                                         Those too did not make it to the finial film)




Jim Korkis’ Animation Anecdotes #151:
Apparently, the animators and producer Joe Hale wanted to use young Tim Burton’s distinctive designs for “The Black Cauldron” (1985)
but directors Art Stevens, Ted Berman and Richard Rich felt those drawings were not “Disney” and kept pulling at Hale to forget about them. Finally,
the issue was taken to President and CEO Ron Miller to decide since the animators wanted to make the film quirky but the directors wanted a more traditional film.
Miller had just seen the outstanding box office results for the re-release of “Lady and the Tramp” and decided that Disney should not deviate from the traditional path.

http://cartoonresearch.c...animation-anecdotes-151/


Didier Ghez's interview with Glene Keane

DG: "Can you tell me about this work on The Black Cauldron that you did?"


GK: "John Musker was working on a sequence which was in the witches house. He was designing it so that all the backgrounds were optical illusions like M.C. Escher.

Now, Tim was doing these character designs, a lot like Nightmare Before Christmas type characters. At what point he designed the gwythaints. The gwythaints were like pterodactyls, which is what they look like in the film now, pterodactyls. But Tim designed them so that their heads were really hands and he put their eye right there between the thumb and the forefinger. So they looked like, you know, when you make little silhouette figures on the wall. These things would come flying at you, but then could also grab and they had a snake-like tail and wings. Wild, great ideas!






The Horned King was more of a psychotic, schizoid guy. You heard his two different personalities by puppets. He would have these two different puppets and he was a ventriloquist. One puppet would say... like if he was considering killing somebody,

one puppet that was like a psycho clown would say (loud, crazy voice): "Get him! Get him! Yes! Yes! Get his head off! Get his head off!" and the other head puppet would go (soft, squeaking voice): "No! No! let him live! let him live!". The Horned King was just a completely twisted, bizarre character. Now, he is just what we call the Evil Bonehead (laughter).


DG: What were the scenes that you worked on?


GK: I was doing some animation of fairies. I designed a lot of different characters on the thing. I did some animation of Gurgi, Eilonwy and did some experimental animation on them.


                (picture from Laughing Place article of  The Black Cauldron at the El Capitan Theatre)  https://www.laughingplace.com/w/articles/2015/10/31/the-black-cauldron-at-the-el-capitan-theatre/




This is a scene of Eilonwy, where she is picking things out of Gurgi's hair. She is talking.


I loved the voice of this character. I came upon a whole different kind of design on her, but the director did not want something that was so cartoony.

Everything I did was being thrown out. They just did not like anything I was doing. Eventually the directors asked me if I would just leave the film and go do something different.
So I did Mickey's Xmas Carol. I worked on the Giant. Ron [Clements] And John [Musker] were also being kicked out of the film and they went to work on The Great Mouse Detective."

http://www.aimeemajor.com/anim/dkeane.html